When seeing the PocketPC, my imagination ran wild. How cool would it be if you could make your own music while commuting in the train? Thats when I thought I needed to compile Jaytrax for the PocketPC, and just change the UI. Syntrax featured sound synthesis, a sequencer, a sampler all while being severely constraint by the hardware. Even though the PocketPC had an Arm processor, it didn’t have usable floating point support and the clockspeed was very low. So all waveform calculations were done in tight fixed-point loops just to make it performant and usable.
|Tracks by Stefan Alfrink:||Tracks by me:|
|It hides in thunder||Waterballet|
|Summercamp Level 1 (Amiga game) (2) (3)|
|Summercamp Level 2 (Amiga game) (2) (3)|
|Summercamp Level 3 (Amiga game) (2) (3) (4)|
|Bump 'n' Burn (Amiga game) (2) (3) (4) (5) (6) (7) (8)|
Syntrax won a few awards. Best software for PocketPC and best software for UIQ (A mobile phone OS from SonyEricsson back when iOS and Android were not invented yet)