The planet groove demo was made to show the potential of the new AGA chipset which was released a month prior on the new Amiga 4000 and Amiga 1200. No one still had any documentation on how the hardware worked. By methodically going through all the various hardware registers I was able to figure out how to trigger the special new video modes. With that knowledge we released a text file on the BBS with everything we found out. Meanwhile we also had the idea to be the first team to release a demo using the special AGA hardware.
Like most other productions, I made all the code (and like always all in assembly), music was done by Ramon Braumuller and all graphics were made by Metin seven
Planet Groove is the result of stringing together some stuff we already had made, and some new stuff, all enchanced with the new AGA capabilities. The most important new capability was the amount of colors which one could use. That used to be 32, and now it was 256. In the final sequence where the 2 pictures crossfade between one another, we used 2 16 color images (so using 4 bitplanes each), and combining them to 1 256 (8 bitplanes) image. Then by making the color palette in such a way that any combination of the 2 images, the correct ‘alpha’ color from the palette would be shown. Then we only needed to scroll the even and odd bitplanes in opposite directions, and recalculate the palette for the various alpha values, and the final effect was born.
As always it’s hard to appreciate these effects now with the modern hardware and speeds where everything can just be ‘bruteforced’. Back then you had to be really creative using the sparse resources to pull of these effects which before then were thought of impossible to do.
The demo disk image and the music as a separate mod can be downloaded on the exotica site