1990 - Digital Mugician (Amiga)

The Digital Mugician is a music sequencer, synthesizer and sampler for the Commodore Amiga. Besides being able to make music with it, it also came with a separate ‘replayroutine’ which someone could integrate in their app or game, and that way have some music in it. We ourselves used it for our game ‘Hoi’ which was released 1 year later.

Flod is an open-source project build by Christian Corti and features a lot of Amiga players converted to C and even emulates the Amiga sound hardware. Very cool. I’ve ported/adapted/hacked the FLOD player so it plays with the same minimal webgui as Syntrax in the browser.

Here is a selection of tracks which can be listened to:

Tracks by Ramon Braumuller: Tracks by me:
Hoi Title Music Borobodur Level 1 (2) (3) (4) (5)
Hoi Level 1 (2) (3) Borobodur Level 2 (2) (3)
Hoi Level 2 (2) (3) (4) Borobodur Level 3 (2) (3)
Hoi Level 3 (2) (3) (4) Borobodur Credits
Hoi Level 4 (2) (3) Borobodur End boss (2)
Hoi Level 5 (2) (3) Borobodur Victory (2)
Mugician Demosong Borobodur Title (2)
Peanut butter power game (Ad/game) Bump'n'Burn Victory
CREATURE.mug Bump'n'Burn Results (2)
Fresh Shit Colgate
Get Wet Rino House
Hoi Synthesis Toonie
Hoi Walk Fast Chords
Gaar 2 Happy Hour
Horny Groovy 3
Maritge Waterballet (2) (3) (4) (5) (6)
Ballad Pour Moi
Reine Kwint
Happe 64
Jetset willy (2)
Led's Go
3 in 1 (2) (3)
Plain Shit

The music editor was our answer to the upcoming ’tracker’ genre, only at that time there were not so many yet. Soundtracker (from Karsten Obarski) was the one who had the first one which resembles current day trackers, but we already had made SidMon which was based on a ’tracker’ from the C64 called Soundmon. Mugician was our way to upgrade SidMon to a more mature platform and do what Ultimate tracker could (but better), by also adding the music synthesis from SidMon to it. Both samples and synthetic sounds could be mixed in the same tune. The advantage for the synthetic sounds was primarily to keep the songs really small for when embedding the tune into a game. Songs were created by first designing some sounds, then creating ‘patterns’ which were 64 steps in a measure in which sounds could be placed sequentially. Then by combining these patterns in the 4 hardware audio channels the Amiga had, you could create your songs.

Sound editor   Pattern editor   Song editor

A later version of Mugician (which was never released) could play upto 7 voices, by mixing 4 channels into 1 and having the other 3 be normal channels. This taxed the computer to the max and while music like this was playing the computer could do nothing else anymore. It was even so taxing, that the displaymode of the screen could not show more than 16 colors at the same time, or it would steal too many DMA cycles which the replayer needed.